![]() ![]() Turns out not many build engineers are around, who knew? No one in the team dealt with this kind of problem before, and we couldn’t find anyone around our friend circles to ask. Well, up until this time: Now I had to figure out how to setup a UE4 development and distribution workflow and the small team size was making it an achievable goal. Thankfully, almost all of the game studios I worked with had a dedicated build engineer to handle all this which allowed me to focus on the performance aspect of the titles. We wanted to be able to build UE4 from source and make changes to the engine as necessary.Įven though I have been working with UE4 source for a while and was familiar with the development workflow, I haven’t really dealt with build and distribution aspects of it. The team was using the stock UE4 engine with a couple plugins for art tools such as Houdini, Substance and some utility plugins like AutoSettings. You can check out the team’s Twitter Page here. ![]()
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